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D( x )
x^2-16 = 0
x-4 = 0
x^2-16 = 0
x^2-16 = 0
1*x^2 = 16 // : 1
x^2 = 16
x^2 = 16 // ^ 1/2
abs(x) = 4
x = 4 or x = -4
x-4 = 0
x-4 = 0
x-4 = 0 // + 4
x = 4
x in (-oo:-4) U (-4:4) U (4:+oo)
(2*x)/(x^2-16) = 3/(x^2-16)-(1/(x-4)) // - 3/(x^2-16)-(1/(x-4))
(2*x)/(x^2-16)-(3/(x^2-16))+1/(x-4) = 0
(2*x)/(x^2-16)-3*(x^2-16)^-1+1/(x-4) = 0
(2*x)/(x^2-16)-3/(x^2-16)+1/(x-4) = 0
(2*x*(x-4))/((x^2-16)*(x-4))+(-3*(x-4))/((x^2-16)*(x-4))+(1*(x^2-16))/((x^2-16)*(x-4)) = 0
2*x*(x-4)-3*(x-4)+1*(x^2-16) = 0
2*x^2+x^2-11*x-16+12 = 0
3*x^2-11*x-4 = 0
3*x^2-11*x-4 = 0
3*x^2-11*x-4 = 0
DELTA = (-11)^2-(-4*3*4)
DELTA = 169
DELTA > 0
x = (169^(1/2)+11)/(2*3) or x = (11-169^(1/2))/(2*3)
x = 4 or x = -1/3
(x+1/3)*(x-4) = 0
((x+1/3)*(x-4))/((x^2-16)*(x-4)) = 0
((x+1/3)*(x-4))/((x^2-16)*(x-4)) = 0 // * (x^2-16)*(x-4)
(x+1/3)*(x-4) = 0
( x+1/3 )
x+1/3 = 0 // - 1/3
x = -1/3
( x-4 )
x-4 = 0 // + 4
x = 4
x in { 4}
x = -1/3
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